Hints & Tips
Tap on target to fire
Note that weapons will not always lock on (especially with fast moving targets such as Ventrogh ships).
Your ship computer will try to make an allowance for the speed and direction of the enemy ship or target.
Avoid collisions
Try to avoid collisions with enemy ships as the damage is random and can be serious. Sometimes hard to avoid due to the misleading impression of speed in space.
Hide the HUD if desired
This gives clearer vision and prevents accidently clicking HUD buttons, BUT see note on staying alive below!
Staying Alive
Enemy Space
Dendax, Ventrogh and Krokalia are heavily defended by Ground to Air guided missiles and frequent enemy patrols.
When approaching you are almost certain to suffer missile attacks. You have 2 choices:
Krokalian Battle Cruiser (K-cruiser)
Krokalian battle cruisers have massive fire power and strength and if encountered you need to have a strategy.
To destroy one you will have to fire more than 1 or 2 full salvos so you will have to find time for your ship to auto-recharge without being hit yourself.
There are 2 recognised choices:
They are generally fitted with 8 – 10 photon cannons BUT all of these face forward or to the side.
If your engines are undamaged then dare-devil pilots often slip in close behind – right behind the K-cruiser engines and stay there! The K-cruiser will twist and turn to try to get its weapons to bear – you must react quickly to avoid being hit, allow your weapons to recharge and keep firing into his engines.
Works best with the DeltaLancer as it has the greatest speed.
To counter this MkII K-cruisers are fitted with rear shuriken mine launchers.
Dart in to range and fire all weapons as quickly as possible.
Turn away and turbo a short distance to be out of range and allow weapons to auto-recharge.
Keep repeating – you will need to fire several full salvos.
Works best with the Astra Battle Trekker since it easily has the highest fire power.
Beware the MkIII K-cruiser which is fitted with a Wasp missile launcher to extend its fire range and counter this method.
Enemy Haven
If ordered to attack, for example, ships under construction in an enemy haven you have drawn the short straw!
First they will be in enemy space (see above re Ground to Air missiles), then since weapons cannot fire through the shield, you must fly inside in order to destroy the targets.
Inside you will probably encounter enemy patrols and OPR’s (Orbital Photon Repeaters – see section above).
Recommended strategy:
Krokalian Control Station (Krokalian Battle Station)
These are highly valued by the enemy as they control all local enemy activity and so are protected by on-board Wasp missile launchers and frequent patrols. They are generally situated in low orbit around Krokalia, Dendax or Ventrogh (placed in low orbit to avoid SpaceGuard ships which cannot travel in planet atmospheres).
This means that to attack one you must use your shuttle, but this has little fire power and battle capability.
Recommended strategy:
Krokalian control stations are strong, massive and hard to completely destroy. You will have done well to destroy/disable half of one.